Cyberwellness

Objective:

To develop the child's instinct to protect himself and empower him to take responsibility for his own wellness in cyberspace.

Synopsis:

The following are the topics discussed at various levels:

P1 - Netiquette / Addiction to Games

P2 -  Netiquette / Addiction to Games

P3 - Netiquette / Addiction to Games / Copyright

P4 - Netiquette / Addiction to Games / Copyright / Use of Social Networking Sites

P5 - Danger with Cybercontacts / Addiction to Games / Handling of Inappropriate Content / Use of Social Networking Sites

P6 - Cyberbullying / Addiction to Games / Handling inappropriate content / Use of Social Networking Sites

Day: During curriculum time.
Time:

During curriculum time.

Venue:

Classroom 

Teacher(s)-in-charge: Mdm Yow Ai Hui